Using math, we answered all the hard questions, figured out how many cards to play, what types, and more. But deck design, like any other cr…
lands, card draw, and ramp spells. In the last year and a half, I've researched deeply and made videos to find the optimal average number of…
When I build my commander decks, I usually start with an idea. A cool commander, a fun win con, or a bunch of neat cards I want to build a d…
One of the most common questions I see on Reddit is some variation of help. My commander deck sucks. Please help. And it always comes down t…
Today we're doing a really deep dive into the ramp and your commander decks, which ones to play, their roles, and how many. Because it's a l…
Picture this. An opponent puts a huge problem on the battlefield. The player besides you, still your opponent, asks if anyone has removal. T…
Most commander players are terrified by the thought of an empty hand. You just got board wiped and now it's back to your turn. And what do y…
tap duels fetchlands filters there's a lot that goes into color fixing for a multicolor magic deck how do you figure out the numbers for eac…
land bases are the foundation of a great deck and we don't spend nearly enough effort designing them when that's the real differentiator bet…
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